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	<title>Designing Sound TV &#187; Tutorials</title>
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	<link>http://designingsound.tv</link>
	<description>Video Vault for Sound Design</description>
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		<title>&#8220;X-Men: First Class&#8221; Dialogue Editing Techniques (Part 2)</title>
		<link>http://designingsound.tv/x-men-first-class-dialogue-editing-techniques-part-2/</link>
		<comments>http://designingsound.tv/x-men-first-class-dialogue-editing-techniques-part-2/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 00:44:30 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Film Sound]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[michael maroussas]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[technique]]></category>
		<category><![CDATA[x-men first class]]></category>

		<guid isPermaLink="false">http://designingsound.tv/?p=3464</guid>
		<description><![CDATA[Creating Fill Using GRM Tools Freezing Plugin When Dialogue Editing.]]></description>
			<content:encoded><![CDATA[<p>Creating Fill Using GRM Tools Freezing Plugin When Dialogue Editing.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>&#8220;X-Men: First Class&#8221; Dialogue Editing Techniques (Part 1)</title>
		<link>http://designingsound.tv/x-men-first-class-dialogue-editing-techniques-part-1/</link>
		<comments>http://designingsound.tv/x-men-first-class-dialogue-editing-techniques-part-1/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 00:42:02 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Film Sound]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[michael maroussas]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[x-men first class]]></category>

		<guid isPermaLink="false">http://designingsound.tv/?p=3461</guid>
		<description><![CDATA[Creating Fill When Dialogue Editing]]></description>
			<content:encoded><![CDATA[<p>Creating Fill When Dialogue Editing</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Production Sound Workflow with Pro Tools</title>
		<link>http://designingsound.tv/production-sound-workflow-with-pro-tools/</link>
		<comments>http://designingsound.tv/production-sound-workflow-with-pro-tools/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 20:40:26 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Film Sound]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[pro tools]]></category>
		<category><![CDATA[production sound]]></category>
		<category><![CDATA[scott weber]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://designingsound.tv/?p=3447</guid>
		<description><![CDATA[Get behind-the-scenes insight into what it takes to make an independent movie—from beginning to end—in producer, co-writer, and Avid marketing manager Tom Graham&#8217;s Agent MX-Z3RO blog.]]></description>
			<content:encoded><![CDATA[<p>Get behind-the-scenes insight into what it takes to make an independent movie—from beginning to end—in producer, co-writer, and Avid marketing manager Tom Graham&#8217;s Agent MX-Z3RO <a href="http://community.avid.com/blogs/avid/archive/tags/Thomas+Graham/default.aspx?cmpid=youtube">blog</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>BOOM Library &#8211; CinematicTrailers &#8211; STINGER Tutorial</title>
		<link>http://designingsound.tv/boom-library-cinematictrailers-stinger-tutorial/</link>
		<comments>http://designingsound.tv/boom-library-cinematictrailers-stinger-tutorial/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 11:12:56 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Sound Effects]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[boom library]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[logic]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[stinger]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://designingsound.tv/?p=3383</guid>
		<description><![CDATA[This video describes in detail how one of the Stingers of Boom Library&#8217;s &#8220;Cinematic Trailer &#8211; Designed&#8221; sounds was created by using the &#8220;Cinematic Trailer &#8211; Construction Kit&#8221; library.]]></description>
			<content:encoded><![CDATA[<p>This video describes in detail how one of the Stingers of Boom Library&#8217;s &#8220;Cinematic Trailer &#8211; Designed&#8221; sounds was created by using the &#8220;Cinematic Trailer &#8211; Construction Kit&#8221; library.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BOOM Library &#8211; Cinematic Trailers &#8211; WHOOSH-HIT Tutorial</title>
		<link>http://designingsound.tv/boom-library-cinematic-trailers-whoosh-hit-tutorial/</link>
		<comments>http://designingsound.tv/boom-library-cinematic-trailers-whoosh-hit-tutorial/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 11:11:43 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Sound Effects]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[boom library]]></category>
		<category><![CDATA[cinematic trailers]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[whoosh]]></category>

		<guid isPermaLink="false">http://designingsound.tv/?p=3380</guid>
		<description><![CDATA[This video describes in detail how one of the Whoosh-Hits of Boom Library&#8217;s &#8220;Cinematic Trailer &#8211; Designed&#8221; sounds was created by using the &#8220;Cinematic Trailer &#8211; Construction Kit&#8221; library.]]></description>
			<content:encoded><![CDATA[<p>This video describes in detail how one of the Whoosh-Hits of Boom Library&#8217;s &#8220;Cinematic Trailer &#8211; Designed&#8221; sounds was created by using the &#8220;Cinematic Trailer &#8211; Construction Kit&#8221; library.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Speaker calibration for Film and TV</title>
		<link>http://designingsound.tv/speaker-calibration-for-film-and-tv/</link>
		<comments>http://designingsound.tv/speaker-calibration-for-film-and-tv/#comments</comments>
		<pubDate>Fri, 06 May 2011 06:05:48 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Film Sound]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://designingsound.tv/?p=3312</guid>
		<description><![CDATA[&#8220;This tutorial shows how to calibrate your edit suite or home studio to 79db, a standard reference level for audio work for film and television.&#8221; By Brent Heber]]></description>
			<content:encoded><![CDATA[<p>&#8220;This tutorial shows how to calibrate your edit suite or home studio to  79db, a standard reference level for audio work for film and television.&#8221;</p>
<p>By <a href="http://www.protoolsprofessional.com/">Brent Heber</a></p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.tv/speaker-calibration-for-film-and-tv/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Pressure vs Scapes</title>
		<link>http://designingsound.tv/pressure-vs-scapes/</link>
		<comments>http://designingsound.tv/pressure-vs-scapes/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 21:25:48 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Sound Effects]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[blow holes]]></category>
		<category><![CDATA[hiss and a roar]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[pressure]]></category>
		<category><![CDATA[reaktor]]></category>
		<category><![CDATA[scapes]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[twisted tools]]></category>

		<guid isPermaLink="false">http://designingsound.tv/?p=3284</guid>
		<description><![CDATA[designingsound.org/​tag/​sfxlab pressure hissandaroar.com/​sd005-pressure/​ scapes twistedtools.com/​shop/​reaktor/​scapes/​#Scapes]]></description>
			<content:encoded><![CDATA[<p><a rel="nofollow" href="http://designingsound.org/tag/sfxlab" target="_blank">designingsound.org/​tag/​sfxlab</a><br />
pressure <a rel="nofollow" href="http://hissandaroar.com/sd005-pressure/" target="_blank">hissandaroar.com/​sd005-pressure/​</a><br />
scapes <a rel="nofollow" href="http://twistedtools.com/shop/reaktor/scapes/#Scapes" target="_blank">twistedtools.com/​shop/​reaktor/​scapes/​#Scapes</a></p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.tv/pressure-vs-scapes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blow Holes vs GRM Evolution</title>
		<link>http://designingsound.tv/blow-holes-vs-grm-evolution/</link>
		<comments>http://designingsound.tv/blow-holes-vs-grm-evolution/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 21:21:03 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[blow holes]]></category>
		<category><![CDATA[grm evolution]]></category>
		<category><![CDATA[grm tools]]></category>
		<category><![CDATA[hiss and a roar]]></category>
		<category><![CDATA[plugins]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://designingsound.tv/?p=3278</guid>
		<description><![CDATA[designingsound.org/​tag/​sfxlab blow holes hissandaroar.com/​ambience-libraries/​ grm evolution inagrm.com/​accueil/​outils/​grm-tools/​evolution]]></description>
			<content:encoded><![CDATA[<div id="description"><a rel="nofollow" href="http://designingsound.org/tag/sfxlab" target="_blank">designingsound.org/​tag/​sfxlab</a><br />
blow holes <a rel="nofollow" href="http://hissandaroar.com/ambience-libraries/" target="_blank">hissandaroar.com/​ambience-libraries/​</a><br />
grm evolution <a rel="nofollow" href="http://inagrm.com/accueil/outils/grm-tools/evolution" target="_blank">inagrm.com/​accueil/​outils/​grm-tools/​evolution</a></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cloud with GRM Delay</title>
		<link>http://designingsound.tv/cloud-with-grm-delay/</link>
		<comments>http://designingsound.tv/cloud-with-grm-delay/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 21:20:12 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[grm delay]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://designingsound.tv/?p=3275</guid>
		<description><![CDATA[A demonstration of how to use GRM Delay to create a cloud-like texture from an original recording. More here.]]></description>
			<content:encoded><![CDATA[<p>A demonstration of how to use GRM Delay to create a cloud-like texture from an original recording.</p>
<p>More <a href="http://designingsound.org/2011/04/grm_tools_3/">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GRM Agitation</title>
		<link>http://designingsound.tv/grm-agitation/</link>
		<comments>http://designingsound.tv/grm-agitation/#comments</comments>
		<pubDate>Wed, 27 Apr 2011 21:16:47 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[agitation]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[grm tools]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://designingsound.tv/?p=3270</guid>
		<description><![CDATA[A demonstration of the &#8220;agitation&#8221; feature in GRM plugins. More here.]]></description>
			<content:encoded><![CDATA[<p>A demonstration of the &#8220;agitation&#8221; feature in GRM plugins.</p>
<p>More <a href="http://designingsound.org/2011/04/grm_tools_3/">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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