26 Feb 2012
At the Moogfest in Asheville, North Carolina, four of the top Sound Designers in the world discuss their craft, philosophies, techniques and swap entertaining stories about their sound design experiences in a live panel discussion. Features Eric Persing, Diego Stocco, Richard Devine and Scott Gershin.
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27 May 2011
Marie Ebbing & Jonathon Stevens offer advanced noise removal services for music and film post production using a suite of tools by the software developer Algorithmix. These noise removal tools are divided into 2 categories, broadband — including surface noise, hiss & hum; and transient — including camera hydraulics, coughs, page turns and other instantaneous noises.
Their use of these tools extends into the non-standard as well. They can remove unwanted dialog and music from stereo or multi-channel master recordings. Rebalancing or complete removal of instruments in a master recording is also possible and on occasion pitch correction to a specific instrument in a mix. All of this is done with the utmost respect to the sound quality of your original master.
Projects that have benefited from their noise removal services include:
Tron: Legacy, The Curious Case of Benjamin Button, Capitalism, Public Enemies, San Francisco Symphony’s Keeping Score Series, The Lord of the Rings: Complete Music Boxed sets.
More at SoundWorks Collection.
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17 May 2011
“This video, made as a final year University project, explores the techniques used by sound designers to help tell a story. Each scene illustrates various methods that are seen throughout film and television, while giving budding filmmakers ideas for how to use sound in their own projects.”
By Philip Horton
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27 Apr 2011
A demonstration of how to use GRM Delay to create a cloud-like texture from an original recording.
More here.
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